Tonight marks exactly one year since I moved to Southern California and started working at Blizzard, yey!
There's been a lot to learn and improve on in my new role, and i'm pretty sure It's helped trigger my slow transformation into an old man, as lately my evening routine has involved coming home and falling asleep in front of the TV to political commentary...
Hopefully I can at least be a cool old man.
I painted a thing that has awful anatomy, form AND perspective, check that out, yikes!
There's nothing like a rainy day to not make you not feel guilty sitting in and using the computer all evening, especially when you had to walk 55 minutes in the pouring rain on the long route home dragging a bicycle because the back tire popped earlier that morning.
Anyway I realized during that long walk back that the last bit of 3d personal work i posted here must be like over a year ago by now, hah, so i decided to faff about and sculpt this guy tonight
Ended up painting over a lot after taking a picture, gonna cheat a little bit just because id rather have a better image in the end and i can reveal what im more afraid of doing traditionally and try to fix those issues
The latest Overwatch cinematic (Dragons, best one yet imo!) got me excited to do some stylized characters again. I sculpted a new base male last night so i have a quick base to faff about with some ideas.. tonight i blocked out basic shapes for some armour, might go further with it and clean it up.. or start again and do something more characterful. ^_^
I keep distracting myself with new things, i have paintings and sculpts that are almost completed that i should return to...balls
I haven't posted any work in *months* ..damn! In my defence A LOT has happened since then, I've done some work I cant show for now and I've been busy sorting a bunch of other guff out... perhaps an update on said guff in the near future... Anyway, I got some time tonight to do some painting so I made this little fella, feels good to be doing stuff again ^_^ ...more soon!
updated shot of my tracer model, saw the old image and cringed into a ball of self-loathing...this one's looking a tad better though ^_^ still a lot to clean up and simplify but i started modeling some of the hard surface stuff outside of zbrush (not shown here other than a bit of the forearm)
^Much of it is still the blockout dynamesh
Need to add a gap between the forearm bits and the jacket foldup so there's an inset and uh..... i could go on forever, whatever, it'll look better soon